Website powered by
Fion Noir
Fion Noir
Software Engineer, 2D / 3D Artist
Stuttgart, Germany

Summary

I'm Patrick Münster a graduated software engineer (Dipl. Ing.) working at the Stuttgart Media University as research associate for accessibility and gamification and teaching human computer interaction, user interface and game design. Futhermore I'm a freelancer working as web and game developer, digital artist and consulting engineer in several projects.
I am always open for new experiences and looking forward for interesting jobs and challenges.

Skills

IllustrationWeb Design3D VisualizationCharacter ModelingGame DesignGame DevelopmentCharacter DesignSoftware DevelopmentTraditional ArtWeb Development

Software proficiency

Blender
Blender
Maya
Maya
Construct 2
Construct 2
Unity
Unity
Visual Studio
Visual Studio
Photoshop
Photoshop
Illustrator
Illustrator
GIMP
GIMP
SketchBook Pro
SketchBook Pro
Krita
Krita
Git
Git
Premiere
Premiere
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
Substance 3D Painter
Substance 3D Painter
PlayCanvas
PlayCanvas
Construct 3
Construct 3

Productions

    • Music Video
      SCG - Rush Hour
    • Year
      2020
    • Role
      Graphic Designer
    • Company
      Steve Cathedral Group
    • Music Video
      SCG - Rush Hour
    • Year
      2021
    • Role
      Grafik Designer
    • Company
      Steve Cathedral Group
    • Mobile Game
      Smart Grid Heros
    • Year
      2021
    • Role
      Game Developer
    • Company
      Pixelcloud GmbH & Co. KG
    • Mobile Game
      Maestro Margarini
    • Year
      2020
    • Role
      Game Developer
    • Company
      Pixelcloud GmbH & Co. KG
    • Video Game
      Cancer Inc.
    • Year
      2021
    • Role
      Game Designer
    • Company
      University of Media Stuttgart
    • Mobile Game
      MovAR Augmented Reality X-Mas Calendar
    • Year
      2017
    • Role
      Web Backend and Frondend Developer
    • Company
      MXO
    • Mobile Game
      Create@School
    • Year
      2017
    • Role
      Accessibilty Expert, Character Artist, UI Designer
    • Company
      Stuttgart Media University, Catrobat
    • Music Video
      Artcore
    • Year
      2012
    • Role
      Digital Artist
    • Company
      P.A.C.O Group

Experience

  • Software Developer and 3D Generalist at Piehole.TV
    Delaware, South Africa
    February 2021 - June 2021

    Interactive web animation with WebGL:

    https://piehole.tv/interacts/aspirin-explainer/

    3D content creation of machine tools and organic structures.

  • UX Designer / Lead Shop Developer at Goekeler Messtechnik GmbH
    Lenningen, Germany
    January 2019 - Present

    Shopware store development and maintenance of the website.

    Myprobe 3D probe configurator in WebGL with PlayCanvas

    https://myprobe.de

  • Game Developer at PixelCloud GmbH & Co. KG
    71638 Ludwigsburg, Germany
    January 2020 - Present

    Project collaboration as Game Developer for Construct 2, Construct 3 and Unity.

    Implementation of the game concept "stage manager game" and "dramaturgy game" in Maestro Margarini with Construct.

    Game Development "Smart Grid Heros" in Unity 3D

  • Consulting Engineer at DaDracoDesign
    Stuttgart, Germany
    January 2011 - Present

    At DaDracoDesign I'm working as Freelancer as web and game developer, 2D/3D Artist and consulting engineer in different projects.

  • Research associate for accessibility and gamification at Stuttgart Media University
    Stuttgart, Germany
    July 2014 - Present

    Currently working on accessibility/usability and gamification of human computer interaction (HCI) for web applications.

    Consulting and implementation of accessibility features in Pocket Code | Create@School(http://www.catrobat.org/intro/index.html).

    Furthermore active in teaching HCI, user interface and game design.